Red team test_contest_TUMA*/myTeam.py with {}: Loading agent team: /gpfs/home/scalo/pacman-eutopia-second-round/src/test_contest_TUMA*/myTeam.py Arguments: {} Blue team test_contest_JamesAlberto/myTeam.py with {}: Loading agent team: /gpfs/home/scalo/pacman-eutopia-second-round/src/test_contest_JamesAlberto/myTeam.py Arguments: {} 0 {'display': , 'red_team_name': 'TUMA*', 'blue_team_name': 'JamesAlberto', 'agents': [, , , ], 'layouts': [], 'length': 1200, 'num_games': 1, 'num_training': 0, 'record': True, 'catch_exceptions': True, 'delay_step': 0.03, 'match_id': 20027, 'contest_name': 'test_contest'} Red team starts Defending positions: [(20, 12), (20, 13), (19, 10), (19, 5)] My defending positions: [(20, 12), (20, 13)] Defending positions: [(20, 12), (20, 13), (19, 10), (19, 5)] My defending positions: [(20, 12), (20, 13)] Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because of coin flip Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Traceback (most recent call last): File "/gpfs/home/scalo/pacman-eutopia-second-round/pacman-contest/src/contest/game.py", line 681, in run action = timed_func(observation) File "/gpfs/home/scalo/pacman-eutopia-second-round/pacman-contest/src/contest/util.py", line 628, in __call__ result = self.function(*args, **keyArgs) File "/gpfs/home/scalo/pacman-eutopia-second-round/src/captureAgents.py", line 175, in get_action return self.choose_action(game_state) File "/gpfs/home/scalo/pacman-eutopia-second-round/src/test_contest_JamesAlberto/myTeam.py", line 440, in choose_action value = self.min_value(game_state.generate_successor(self.index, action), 1, alpha, beta, self.index + 1) File "/gpfs/home/scalo/pacman-eutopia-second-round/src/test_contest_JamesAlberto/myTeam.py", line 458, in min_value if game_state.get_agent_state(invader_index).get_position() is not None: File "/gpfs/home/scalo/pacman-eutopia-second-round/pacman-contest/src/contest/capture.py", line 128, in get_agent_state return self.data.agent_states[index] IndexError: list index out of range Blue agent crashed recorded Total Time Game: 10.0