Red team test_contest_TUMA*/myTeam.py with {}: Loading agent team: /gpfs/home/scalo/pacman-eutopia-second-round/src/test_contest_TUMA*/myTeam.py Arguments: {} Blue team test_contest_OCRAP*/myTeam.py with {}: Loading agent team: /gpfs/home/scalo/pacman-eutopia-second-round/src/test_contest_OCRAP*/myTeam.py Arguments: {} 1 {'display': , 'red_team_name': 'TUMA*', 'blue_team_name': 'OCRAP*', 'agents': [, , , ], 'layouts': [], 'length': 1200, 'num_games': 1, 'num_training': 0, 'record': True, 'catch_exceptions': True, 'delay_step': 0.03, 'match_id': 20048, 'contest_name': 'test_contest'} Blue team starts Defending positions: [(19, 8), (19, 4), (19, 10), (19, 6), (19, 2), (20, 12)] My defending positions: [(19, 8), (19, 10), (20, 12)] Defending positions: [(19, 8), (19, 4), (19, 10), (19, 6), (19, 2), (20, 12)] My defending positions: [(19, 8), (19, 10), (20, 12)] Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because of coin flip Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close I am going to the closest defending position: (19, 8) I am going to the closest defending position: (19, 8) Time is up. The Red team wins by 3 points. recorded Total Time Game: 42.0