Red team test_contest_Terranator/myTeam.py with {}: Loading agent team: /gpfs/home/scalo/pacman-eutopia-second-round/src/test_contest_Terranator/myTeam.py Arguments: {} Blue team test_contest_TUMA*/myTeam.py with {}: Loading agent team: /gpfs/home/scalo/pacman-eutopia-second-round/src/test_contest_TUMA*/myTeam.py Arguments: {} 2 {'display': , 'red_team_name': 'Terranator', 'blue_team_name': 'TUMA*', 'agents': [, , , ], 'layouts': [], 'length': 1200, 'num_games': 1, 'num_training': 0, 'record': True, 'catch_exceptions': True, 'delay_step': 0.03, 'match_id': 20050, 'contest_name': 'test_contest'} Red team starts Defending positions: [(20, 6), (20, 7), (19, 1)] My defending positions: [(19, 1)] Defending positions: [(20, 6), (20, 7), (19, 1)] My defending positions: [(20, 6), (20, 7)] Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Returning, because the enemy is close Time is up. The Red team wins by 18 points. recorded Total Time Game: 43.0